This is funny-weird. I didn’t write the sound of Kid, Mikey, and Ari’s music with anything particular in mind. But in late stages of drafting, I heard Micachu and since then I imagined the characters’ music to sound similar to that band’s music. There were a lot of tiny synchronicities. I felt like they have similar approaches to creating sound, and similar awkward response to media interest… And look how cool hunters agree!
I just got to see copies of The Unidentified, Australian-style. It’ll be released by Text Publishing on January 31. I’m really excited about this, guys.
Harpy newt ear, everyone.
I’m going to be doing a lot of traveling this year and my New Year resolution is to ENJOY IT.
Otherwise, the goal is to finish up revisions on the Untitled Mudbook in time for its 2012 pub date. It’s a family saga set in the creepily realistic aftermath of climatic catastrophe in the Pacific Northwest. I can’t wait to be done with this book and get it out to readers before it’s too late . . . duh duh duuum.
Here’s to a happy and productive 2011!
The Game in the Unidentified relies on the players’ natural inclination to want to figure stuff out and complete the task. I’ll be posting some of my favorite games here, the kind that offer no instruction on how to get started, you just figure it out by playing.
I saw this video after the Unidentified was already out of copyedits. Have to say, I was crazy surprised to see how Jesse Schell‘s vision of the future of games and consumerism was eerily similar to what I described in the UnID. (“the games will be tricking you to pay more attention to ads…”) His ideas are even creepier though because his areas of expertise probably give him a better idea about the whole thing whereas I was just making stuff up.
I really like this article in the Huffington Post defending the “Net Generation.” Instead of blaming young peoples’ daily digital interactions for poor results in schools, it explores how skillfully they can navigate and synthesize information and that maybe teaching styles ought to change to engage their ways of thinking.
Even though the world of the Unidentified has been described as a creepy tech dystopia, the characters are still creative and intelligent kids. There’s a reason for that.